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Java Coding Classes for Kids

Live Java for students ready to type real code — 30 sessions to a capstone app

  • Variables, decisions, loops, and methods in Java
  • Console games and small tools they can run
  • For Class 6–12 students who can type
  • 30 live sessions to complete the syllabus

The first paid 60-minute live demo is $2.08, adjusted on enrolment, and you get a written learning plan afterwards.

GeekashramJr student in a Geekashram t-shirt coding on a laptop during a live classCapstone app
Learning outcomes

By the end of Java, your child will have:

  • Written Java programs that take input, make decisions, and repeat work with loops
  • Built a small Java game or quiz with a score
  • Finished a capstone app and presented how it works
  • Writes Java programs with variables, decisions, and loops
  • Builds small games and tools in Java
  • Uses methods and lists to organise longer programs
  • Finishes a capstone app and presents it

This course is for your child if they are:

A Student Ready to Type

Comfortable with a keyboard and ready to move past block coding.

A School Computer-Science Learner

Wants Java practice that matches how many schools introduce programming.

A Logic Builder

Likes puzzles, games, and seeing a program do exactly what they planned.

A Future App Maker

Wants a finished Java project they can show at home or in class.

Curriculum journey

Module-by-module curriculum

Tap each module to explore topics, projects, and what your child will build step by step.

Module 1 · 8 sessions

Java Foundations

Topics

  • How a Java program starts and prints output
  • Variables, numbers, text, and reading input
  • First programs a student can run on their laptop

Projects

  • Project 1

    Hello Java

  • Project 2

    Question and answer program

Full syllabus

Java syllabus

Modules, topics, projects, and typical live-class time — so parents know exactly what their child will learn. Typical full-course pace: 2 sessions per week · about 4 months (30 live sessions).

Java syllabus with module number, title, duration, topics, and projects
ModuleFocusDurationTopics coveredProjects / activities
1Foundations8 sessionsHow a Java program starts and prints output; Variables, numbers, text, and reading input; First programs a student can run on their laptopHello Java; Question and answer program
2Logic8 sessionsif / else decisions; for and while loops; Methods that split a program into clear stepsDecision quiz; Loop practice
3Games8 sessionsScores, turns, and simple game loops; Arrays and lists for storing data; Debugging when a program does the wrong thingGuess the number; Score-based game
4Capstone6 sessionsChoose a quiz, game, or utility app; Build it in stages with mentor review; Test it and present the finished programCapstone Java app; Live demo
Sample projects

Projects students build in Java

Screenshots and walkthroughs from mentor-guided Java builds — so parents can see the kind of work kids ship.

GeekashramJr student writing a Java program on a laptop

Number and quiz programs

Short Java programs that ask questions, check answers, and keep a score — first variables, input, and if / else.

  • Variables
  • Input
  • if / else
GeekashramJr student in class working on a coding project

A small Java game

A turn-based or guess-the-number game that uses loops, a score, and methods so the code stays readable.

  • Loops
  • Methods
  • Score logic
Student presenting a Java capstone on a laptop

Capstone app

A quiz, utility, or game the student plans, builds in stages, tests, and demos at the end of the 30 sessions.

  • Planning
  • Java
  • Presentation

Prerequisites & who can join

Best after a child can type and follow multi-step instructions. Scratch or a little Python helps, but it is not required. A laptop and stable internet are enough. Aimed at Grade 6–12.

Grade range
Grade 6–12
Estimated duration
30 live sessions · 2 sessions per week · about 4 months
Class format
Live online with GeekashramJr mentors
Pricing

Java 1:1 class pricing

Course prices are for live 1:1 Super Mentors sessions with hands-on projects and parent updates. Prices shown in USD $ for United States families (approximate local estimates). Try a session before enrolling.

1:1 PERSONALIZED

Super Mentors

Pay $110$140 after each 10 sessions

$330$420 for 30 classes

2 sessions per week · about 4 months

1 student

Personal attention & fastest progress

View plan details →

Java — frequently asked questions

Straight answers for parents comparing live Java classes, syllabus depth, projects, and pricing.

What does GeekashramJr's Java course cover?

GeekashramJr's Java course is a 30-session live track for Grade 6–12. Students write real Java: variables and input, decisions and loops, methods, lists, a small game, and a capstone app they test and present with a mentor.

What does the Java syllabus include?

Java is taught live module by module (30 live sessions). Parents can review the full syllabus table on this page — topics, projects, and typical session time per module — plus download the curriculum brochure.

What projects will my child build in Java?

Students complete mentor-guided projects throughout the course. By the end they typically have: Written Java programs that take input, make decisions, and repeat work with loops; Built a small Java game or quiz with a score; Finished a capstone app and presented how it works. Sample project screenshots and walkthroughs are shown above.

What are the prerequisites for Java?

Java is for students in Grade 6–12. Best after a child can type and follow multi-step instructions. Scratch or a little Python helps, but it is not required. A laptop and stable internet are enough. Aimed at Grade 6–12.

How much do Java classes cost at GeekashramJr?

GeekashramJr Super Mentors 1:1 is $11 per session with personal attention. Prices are shown in USD, matching /pricing/usa. Try a session for current offers.

Are Java classes live or recorded?

Classes are live online with GeekashramJr mentors — not passive video courses. Students get real-time feedback, debugging help, and project reviews in every session.

What will my child learn in Java classes?

Students write real Java across 30 live sessions: variables and input, decisions and loops, methods, lists, a small game, and a capstone app they present.

Does my child need Python before Java?

No. Scratch or a little Python helps, but it is not required. The course is aimed at Grade 6–12 students who can type and follow multi-step instructions.

How long is the Java course?

The syllabus is 30 live sessions, usually about 4 months at two sessions a week.

Still not convinced? Try a session and see the difference yourself

Try a Java session for students Grade 6–12. Meet a mentor, see the teaching style, and get a personalized plan for your child.

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