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Project Mentorship for Students

Any student project, mentored live for 10 sessions

  • The student brings the project — a game, site, robot, school work, or a new idea
  • 10 live sessions with one mentor on that project
  • Plan, build, debug, and present — not a fixed syllabus
  • Ends with a working demo they can show

The first paid 60-minute live demo is $2.08, adjusted on enrolment, and you get a written learning plan afterwards.

GeekashramJr student working on a personal project with a laptopTheir project
Learning outcomes

By the end of Project Mentorship, your child will have:

  • Chosen one project and written what finished means
  • Built the core of that project in live sessions with a mentor
  • Presented a working version they can show parents, teachers, or class
  • Brings any project — game, website, robot, school work, or a new idea
  • Plans the build with a mentor and a clear finish line
  • Builds and debugs the project across live sessions
  • Presents a working version at the end of 10 sessions

This course is for your child if they are:

A Student with a Project

Already started a game, website, robot, or school assignment and needs help finishing it.

A New Idea

Has something they want to make and needs a mentor to turn it into a plan.

A Science-Fair or School Build

Needs live help on a project for class, a fair, or a portfolio.

A Builder between Courses

Finished a track and wants the next 10 sessions spent on their own project.

Curriculum journey

Module-by-module curriculum

Ten live sessions on the student’s own project: choose it, plan it, build it with a mentor, and present a finished version.

Module 1 · 2 sessions

Module 1: Choose the Project

Goal: Pick one project and agree what finished means.

Topics

  • What they want to make and who it is for
  • What already exists, and what is still missing
  • A clear finish line for the 10 sessions

Projects

  • Project 1

    Project brief

  • Project 2

    Done looks like this

Full syllabus

Project Mentorship syllabus

Modules, topics, projects, and typical live-class time — so parents know exactly what their child will learn. Typical full-course pace: 2 sessions per week · about 1 month (10 live sessions).

Project Mentorship syllabus with module number, title, duration, topics, and projects
ModuleFocusDurationTopics coveredProjects / activities
1Choose the Project2 sessionsWhat they want to make and who it is for; What already exists, and what is still missing; A clear finish line for the 10 sessionsProject brief; Done looks like this
2Plan the Build2 sessionsTools, materials, and what to learn along the way; Milestones for the remaining sessions; The first working pieceBuild plan; First working piece
3Build with a Mentor4 sessionsLive building on their project — code, design, wiring, or research; Debugging what breaks, with the mentor beside them; Keeping the scope small enough to finishCore project build; Debug log
4Finish and Present2 sessionsPolish, last fixes, and what to leave for later; A short demo for parents or class; What to do next if they want to keep goingFinished demo
Sample projects

Projects students build in Project Mentorship

Screenshots and walkthroughs from mentor-guided Project Mentorship builds — so parents can see the kind of work kids ship.

Student continuing a personal project on a laptop with mentor support

A project they already started

A half-finished game, website, robot, or school assignment. The mentor picks up from where they are and helps them finish a version they can show.

  • Their project
  • Planning
  • Debugging
Student starting a new project in a live mentorship session

A new idea

They have an idea and no plan yet. The first sessions turn it into steps, then the rest of the 10 sessions are spent building it.

  • Idea
  • Milestones
  • First build
Student presenting the project they finished with a mentor

The finished demo

The last sessions polish the work and prepare a short demo — what it does, what they built, and what they would do next.

  • Demo
  • Polish
  • Presentation

Prerequisites & who can join

Open to Grade 3–12. No fixed syllabus and no required starting course. A laptop or the materials the project needs, plus a project idea — even a rough one — is enough. The mentor shapes the 10 sessions around that project.

Grade range
Grade 3–12
Estimated duration
10 live sessions · 2 sessions per week · about 1 month
Class format
Live online with GeekashramJr mentors
Pricing

Project Mentorship 1:1 class pricing

Course prices are for live 1:1 Super Mentors sessions with hands-on projects and parent updates. Prices shown in USD $ for United States families (approximate local estimates). Try a session before enrolling.

1:1 PERSONALIZED

Super Mentors

Pay $110$140 for 10 sessions

$110$140 for 10 classes

2 sessions per week · about 1 month

1 student

Personal attention & fastest progress

View plan details →

Project Mentorship — frequently asked questions

Straight answers for parents comparing live Project Mentorship classes, syllabus depth, projects, and pricing.

What does GeekashramJr's Project Mentorship course cover?

Project Mentorship is 10 live sessions for Grade 3–12. The student brings any project — a game, website, robot, science-fair build, school assignment, or a new idea — and a GeekashramJr mentor stays on that project: plan, build, debug, and a finished demo. There is no fixed topic list. The work is whatever the student is making.

What does the Project Mentorship syllabus include?

Project Mentorship is taught live module by module (10 live sessions). Parents can review the full syllabus table on this page — topics, projects, and typical session time per module — plus download the curriculum brochure.

What projects will my child build in Project Mentorship?

Students complete mentor-guided projects throughout the course. By the end they typically have: Chosen one project and written what finished means; Built the core of that project in live sessions with a mentor; Presented a working version they can show parents, teachers, or class. Sample project screenshots and walkthroughs are shown above.

What are the prerequisites for Project Mentorship?

Project Mentorship is for students in Grade 3–12. Open to Grade 3–12. No fixed syllabus and no required starting course. A laptop or the materials the project needs, plus a project idea — even a rough one — is enough. The mentor shapes the 10 sessions around that project.

How much do Project Mentorship classes cost at GeekashramJr?

GeekashramJr Super Mentors 1:1 is $11 per session with personal attention. Prices are shown in USD, matching /pricing/usa. Try a session for current offers.

Are Project Mentorship classes live or recorded?

Classes are live online with GeekashramJr mentors — not passive video courses. Students get real-time feedback, debugging help, and project reviews in every session.

What is Project Mentorship?

It is 10 live sessions on a project the student chooses. A mentor helps them plan it, build it, fix what breaks, and present a finished version. The project can be a game, website, robot, school assignment, or a new idea.

Does the student have to pick from a fixed syllabus?

No. There is no set topic list. Any student project can be mentored, as long as it can move forward in 10 live sessions.

How long is Project Mentorship?

10 live sessions: 2 to choose the project, 2 to plan it, 4 to build it with the mentor, and 2 to finish and present.

What if they only have an idea, not a started project?

That is enough. The first sessions turn the idea into a plan and a first piece of work. The rest of the sessions are spent building it.

Still not convinced? Try a session and see the difference yourself

Try a Project Mentorship session for students Grade 3–12. Meet a mentor, see the teaching style, and get a personalized plan for your child.

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