
My First Interactive Story
A character moves around a scene, talks with say/think bubbles, switches costumes, and reacts when the player clicks or presses a key — first Motion, Looks, and Events.
Student work
These are sample builds from live courses — not stock screenshots of someone else's camp. Each card links to the course that teaches it.

A character moves around a scene, talks with say/think bubbles, switches costumes, and reacts when the player clicks or presses a key — first Motion, Looks, and Events.

A chase game with keyboard controls and costume animation, then a maze where touching walls or colours triggers if/if-else decisions — sensing and operators in action.

Falling-fruit scoring with timers and lives, a spaceship shooter with broadcasts and level changes, then a multi-level adventure game students test, debug, and present.

Students design and publish a multi-page portfolio with an about section, project gallery, and contact form — their first site live on the web.

A themed trivia or math quiz with score tracking, instant feedback, and custom styling — teaching DOM events and JavaScript logic.

A product or hobby landing page with hero banner, feature cards, and a call-to-action button — built with flexbox and responsive CSS.

Classic arcade game with player movement, scoring, and collision detection — students learn loops, sprites, and game logic in Python.

A command-line calculator plus a rule-based chatbot that responds to user input — covering functions, conditionals, and string handling.

An age-appropriate voice or text assistant project where students connect Python logic to AI tools — a capstone wow-factor build in Module 7.

Students use prompts to generate themed poster sets or comic panels, learning safe AI habits and creative refinement with mentor feedback.

A short scripted story or explainer video combining AI-assisted writing, visuals, and presentation skills.

A simple interactive page or game built with mentor-guided AI tools — culminating in the Fun Fair showcase.

Students work with NumPy/pandas datasets, train a classifier or regressor, and evaluate accuracy — foundational ML engineering practice.

A Python app that calls an LLM API with structured prompts, tool use, or chained steps — mirroring how real AI products are built.

Image classification, sentiment analysis, or speech-related project polished for a portfolio demo and mentor review.

A wheeled bot that reads IR sensors and adjusts motor speed to stay on track — core robotics programming with live debugging support.

Ultrasonic or IR distance sensing triggers stop/turn behaviour — students learn sensor fusion and conditional logic.

A multi-component project combining motors, sensors, and programmed behaviours — the final showcase robot for the course.

Students interview real users, document pain points, and build a paper or digital MVP to test their solution hypothesis.

A one-page business model, simple brand name/logo direction, and cost sheet — teaching pricing and positioning.

A 5–8 slide pitch covering problem, solution, market, and ask — presented live to mentors on Demo Day.

Students build a simple monthly budget separating needs, wants, and savings — applied to pocket money or allowance scenarios.

A live classroom activity comparing prices, avoiding impulse buys, and choosing the best value — smart spending in practice.

A multi-week savings tracker plus final quiz covering banking, digital safety, and responsible money habits.